BioWare has made loads of gearing changes over the course of SWTOR 7. Also allows others that chose not to take biochem the chance to use these better medpacks, which promoted sales, which makes crafting better for everyone. How Do You Get Medical Equipment In Swtor? During mission-crew skill diplomacy, medical supplies are obtained by crafting them. Go to topic listing. Crew Skills. SWTOR Name Generator. And, of course, the adrenals. Planet. Taking away the large amounts of money that will be saved over the long run, is Biochem really worth it? Our stims only provide slightly more of their stats than the corresponding Exotech. . 0 remain BiS. All Activity. Just a note: all you need is bioanalysis to level up biochem. . I've noticed a good balance. Jump to contentCrafting Skills. Update for ALL Crew Skills (Despite it only saying Underworld Trading) This is a guide for leveling all crew skills through missions. Crafted med packs, stims, and adrenals are better quality than looted or vendor bought versions. Biochem gives you craftable consumables that everybody can use. 6% at 270,000 health. Make Prototype Med Packs (blue in the picture) using Green Goo and a blue item from Tier 1 Diplomacy gathering missions. Biochemists can create medpacs to restore health,. And it is more like it is my. I would not mind if they allowed the level 48 Hyper-Battle Adrenals/Stims/Medpacks to be BoE and not require Biochem to use. Where are all the new schematics for stims, adrenals and medpac for biochem 450? Is this bugged or is there another method of getting themHow to obtain it: Make a bunch of Basic Med Packs. I would s. If you’re looking for a specific material, use CTRL+F on. You can also make some light spending cash crafting consumables and putting it on the GTN. Biochem is quite different than any other crafting crew skill as all its crafting materials are not used by any other crafting skill. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Otherwise Biochem will solely be for the reusables for me, which would be a huge shame, since it feels like Bioware has put a lot of thought into crafting. It focuses on lockpicking and computer hacking. PvP Seasons 4 Guide and Rewards. slicers gets millions of credits by selling augments why augments BoE Why some crafts are BoE like columi crafts. Grade 2: Level 16-24: 80-160. 0 Beginners Guide focusing on Crafting. Leaning towards Artifice since I've never done it before, but if there's another crew skill (like Biochem) that's vastly superior please let me know. Let me give you, Bioware guys, some tips: - Red Goo is the ingredient you need to craft the blue stims/adrenals. Posted May 9, 2012. Between those two, Biochem is the better superfluous extra profession to have in the op. 2. The other crafts however don't make stuff that is as good as you can get off a vendor with WZ commendations or Dailys. 1 is a biochem at 50 and the other is a cybertech at 50. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) SWG. We run four. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac,. Scavenging. The Odessan re-usable schematics are the obsolete tier 10s. Consider Biochem the Alchemy or potion making profession of Swtor. SWTOR Vanguard Best Solo Builds. They are in the alliance staging area, where you get the Umbara/Copero/Nathema flashpoints, from the same vendor that used to sell them for Alliance Recon Data, but now sells them for credits. Once you get to lvl 50, you will be able to get better armoring and mods from dailies and HM flashpoints and ops. Reverse-Engineer them until you learn the Prototype recipe. I'm so excited to check out the #SWTOR crafting changes! 10. I couldnt imagine my life withour reusables. Bio: stims, adrenals, medpacks, and implants. Am I missing anything?Biochem can get you a few mils but thats just a small change, nothing worth bothering. View data for the Biochem SWTOR NPC. 2, crafting for level 75 has become more accessible even to new players. Alternatively, pick Slicing and 2 other gathering / mission crew skills. Let's say you're at 1% but might not get hit for another second. How are Biochems supposed to make money when everything good we can. Lore Object. Ok would like word on bioware on whats his plan on Biochem? Is it gonna stay like its? If its, might as well give it to all characters as a natural abilitie cos everybody and his mother is gonna be biochem for end game. X) Armormech Leveling Guide (4. Either you need to produce more than 1 item when you craft or the amount of items required for green and blue consumables needs to be lowered. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes. There actually are level 21 implants, but you don't get the schematics from the biochem trainer. This is getting depressing. My question is from a pvp mainly but also pve perspective should I go with Biochem or Cybertech. Biochem rekata stim now give 112 aim,willpower and so on which makes it worse then exotech blue which gives 128 and more power aswell get remember the numbers for the power. I raised Biochem to 500 a couple of weeks ago, and between 400-450 there were some wonky patches where I had to craft blue adrenals, and possibly some RE learned blue implants. Followers 0 0Did anyone get this 2 Skills high up until now? Either in Beta or EGA? Because I just can't decide between these two. I haven't been around the too much lately and I have a question. Sorry i'm sure it's been asked before but couldn't find a. Apart from that, you might at least. . biochem | SWTOR Strongholds Expansion Expansion Legacy of the Sith 7. Those two will give you all the crafting materials you need for Biochem plus Diplomacy you get companion gifts that you can use or sell. For Biochem, as others said, it helps if you have the materials already so buy them from the GTN or trade in your jawa scrap in the cartel bazaar. They go for about 200-400 mil on Star. 5 will be better than BioChem - if credits are not an issue. make reusable medpacks/stims available for everyone, this is a huge advantage for biochem people. Synergies: Cybertech, Any Possible Rewards: Credits, Cybertech Schematics, Ship Upgrades, Challenge Mission Objects Slicing is the SWTOR equivalent of KoTOR‘s Security skill. All Activity; Home ; English ; Crew Skills ; Why go anything but Biochem?All reusable Bio schems (except raid drops from launch, now long unavailable) are from deconstructing your own lower tier ones except the grade 10 reusables, the schems for which are sold at a vendor in Odessen by where you leave for the Fractured Alliances FPs. X) Cybertech Leveling (Pre-4. They can be traded or bought/sold, but they require 600 biochem to use. if you want to be entirely self sufficient then you can only really create one type of item. The reverse engineered purples require you have a certain level in biochem to use it so you will not make a profit off selling them to. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. I have leveled Biochem to 700 on a level 26 character and have been reverse engineering stims and adrenals in my spare time to learn new schematics. You'll level up much faster than going through the low level planets and advancing sequentially, and faster again than sending the companions out on missions. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Especially when trying to RE everything to epic status. Has anyone with Biochem actually got an upgraded schematic at artifact (purple level) for biochem kyrprax (6. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. Then RE the blue schematics to the purple reuseable items. Am I missing something when looking at the other crew skills? Otherwise I would think 400 bi. These crew skills are separated into three main categories. Crew Skills; SWTOR. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. However, chance to fail 40 times in a row is only 0. for the stim and health packExcept for the purple "pots" biochem is not worth it Getting the mats from missions costs you way more then what you get from them. Please make suggestions on how to make the other craft skills as good (ie crafted stuff better than vendor stuff)12. I am posting this fully aware that it calls for a nerf to my own profession. More . Updated July 1, 2023. What you should be asking for is for other skills to be improved to be on par. 0 Recommended Gear Chart. While this is not really something you can farm, this method for leveling up quickly and gaining XP in a manner of seconds, does get the job done. Is there a way all crafting can provide leveling benefits in the way that biochem does? Also w/ pvp? Also with end game? I don't see where any craft grants primary stat buffs + anything like a. ago. 7. Hey guys im very much new to this game so sorry for the noobiness of the question. It is called “Tactical”. its the whole point of taking biochem. My biochem is currently level 100 and it seems like every recipe I have now needs this Hypo-Syringe. And there's no drop equivalent, nothing you can get with daily mods. Posted May 19, 2019. Posted on November 8, 2011 by The Spy (admin) Crew Skills are Star Wars: The Old Republic take on MMORPG crafting and professions. Now, please note, that excluding cybertech, I have not gotten any crafting skill that high, so my knowledge of all the endgame stuff you can get from crafting is limited. Contents [ hide] Basics of Biochem Crafting Biochem is a crafting crew skill. . Per toon)SWTOR Armormech Crafting Guide. i dont get why the rakata stims, medpacks and so on is worse the the exotech one. First question: When did that change actually occur?? Maybe I was bugged and got to enjoy it longer than I. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Grade 11 Prototype (Blue) Kyrprax Mecpac (x6) Effect: 30362-37708 health plus 12243 health over 15 seconds, scales to level 75. i think all this talk of switching to biochem is just a kneejerk reaction by the playerbase though and most of it is talk, not actually happening just trying to get bioware to cave in and nerf biochem and most of it done by slicers that arent multibillionares now. Your choice should be between Diplomacy and Slicing. can someone tell me why this profession is so freaking worthless? In fact, I've been talking to every non-bio chem person and they seem to feel the same way. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. t. Hi, I wanted to drop some notes on the changes made to the BioChem profession in the patch (1. . . . Biochem Crew Skill Guide. Rakata stims/medpacs/adrenals are better than anything a non Biochemist could buy, putting anyone without biochem at a disadvantage to Biochemists in all situations. 0 expansion to SWTOR! This was supposed to be a short news update reflecting briefly on the recent post from SWTOR’s community manager. With the mats I craft purple adrenals and medpacks and sell those on GTN. 67. Screenshots of all the Lightsabers in SWTOR and. The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. To be fair, Biochem is twice as easy as any other crew skill, and the item you make is a magic reuseable medpac/stim/adrenal (just requires biochem 700). Here are a few ways to quickly make millions of credits with Biochem: 1. 1. 228K subscribers in the swtor community. Category: Crew SkillsView data for the Biochem SWTOR Codex. Does one need to b. The level is a way of measuring one's mastery of the profession. Out of all the crafting professions I've leveled, Biochem was the only one that I got any sort of mileage out of. sorry, I have another question on Biochemistry. The skill trio for synthweaving, artificing, or biochem. It's amazing for PvP, and nice for raids. For Biochem, as others said, it helps if you have the materials already so buy them from the GTN or trade in your jawa scrap in the cartel bazaar. . This is especially easy to do in SWTOR due to how simple it is to level an entirely new crewskill to 400. . Reusable stims/adrenals have a slightly worse stats though they are free to use and you can help your Healer by using the adrenals even if situation is not critical. However, all other crafting skills are just as good for leveling imo. It is a pretty simple profession, using biochemistry and bioanalysis you just craft implants nonstop and sell them at the auction for 4000-8000 each. With the coming Biochem nerf, i'm now i'm wondering if I should change my crew skill now before it gets too late. Force Cloak resets the cooldown of Shadow Stride. 2 has changed nothing. Patch Notes Update 7. 2 These appear to me as the only crew skills receiving lots of love. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesHi, Is Biochem any good without Bioanalysis? ThanksI've noticed that those nice big 5k heals and re-usable stims are pulling everyone over to biochem. UPDATE 2022: As there was no crafting update with 2022 and the expansion, Biochem is the same for level 75 and 80. I've not played in a month, but when I did play Biochem was the end-all-be-all of crew skills, heard that got changed so not sure. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. Grit Teeth is only craftable by Biochem and is usually available on GTN. Unlike other level 75 crafting schematics, no Processed Isotope Stabilizers or Solid Resource Matrixs are required to craft the stims, adrenals and medpacs, and only the re-useable versions require the rarer Legendary Ember materials. Fleet. I bought one from someone who said they got it from a mission (think it was from the investigation crew skill). 3 Endgame Gearing Guide. Biochem is the engineering of performance-enhancing chemical serums and biological implants. A male Mon Calamari failed Jedi Padawan. 3; Legendary Implants; Level 80 Gearing Guide;. Players may craft the Grit Teeth tactical and post it for sale on the GTN. Biochem only med packs and stims was also a stupid idea, making it even more stupidly broken. If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. the prototype stims last 2 hours, the reuseable ones only last 1 hour. The Bioechem schematic to craft Grit Teeth can be acquired from Kai Zykken but it is on some sort of schedule and thus is not always available for purchase. 0, the Biochem items from 6. Advanced Kyrprax Med Unit and Advanced Kyrprax Command Stim have no Mk-2 upgraded. . Info: Tier 1 Exotic Crafting Material - Level 65 crafting, but only for earpieces, implants, relics and modifications, and the Crystal of Nightmare Fury, which gives a buff in Master mode operations. Crew Skills. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOHi Me and my mate was talking about Biochem and how its op a couple of days ago. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. It acquires extra modifier on it. Color Crystals- PvP weapons don't use them, not to mention you find better ones equipped to weapo. Posted February 13, 2012. So I’ve levelled a toon to bio level 700 and unlocked the schematic for the top level stims, however I’m wondering whether it’s worth it, the ordeal you have to go through to craft artefact level stims is ridiculous. 8x Refined Isotope Stabilizer - should be available on Jawa junk vendors. I have now crafted the rejuvination implants all the way to the epic versions after alot of Reverse engineering. Leveling Biochem for PvP. 0 Expansion launches on February 15, 2022! Gear; Level 80 Solo Gearing 7. Reusable stims. The entire Galactic Seasons system is Legacy-wide. The odds and cost of getting the grade 11 schems are brutal. They also use a special type of combustible gas so that their blaster shots can more easily set their foes ablaze. . Cybertech is a Crafting Crew Skill that allows you to create Armoring, Mods, Earpieces, Droid Parts, Ship Upgrades, Personal Vehicles, and Grenades. . As a biochem you wont have to bother with recrafting stims/kits for. I have a character with 400 biochem. Biochem With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Okay, nooby question, but I have just hit 400 in Biochem and I have no idea which things to make to sell for credits; what items should I gather the materials for and craft to make the most credits on the GTM? thanks. The grenades just suck, they are on a 5min cooldown and really don't do much. I. For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). So, i trained and can craft the Rakata fortitude stim for my tank. Crew Skills. Without all of the drama can somebody tell me why people want biochem nerfed?I was just wondering, why would you NOT go biochem? when you get it to 400 get your adrenal, your stim and your medpac and then go into whatever else you wanted. I am, on the other hand holding out. But l think it's intended for them to become available at last on every single character, regardless of Crew skills, and the fact that it asks Biochem to use is just a bug, that escaped sight, just like 5s cooldown of Artillery Blitz on Vanguard Tactics right after 5. From the little info I gathered, it seems biochem is a very good crafting skill w. My question is for our high lv gents (400) You seeing some raid/pvp stims adrenals worth the pain of the first 399 levels? Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. With the release of patch 6. 151. Biochem. 0 Biochem gets great new reusable stims and medpacks. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. You will be able to choose three professions out of fourteen available. 4 Released November 15, 2023. 1 days, we made some adjustments in certain high-level objects "purple" manufacturable by the player with the skills of the crew biochemistry and cybernetics. It is making burst classes (like ours) look over-powered compared to the damage-over-time classes. Cameirus. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. The Galactic Seasons is a level-based seasonal in-game system in SWTOR. All Activity; Home ; English ; Crew Skills ; Biochem: Why Take Anything Else?Crafting at Level 75 in Onslaught Guide. 2. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. . Less sales on the GTN, which always remove credits. 0 Expansion PvP Seasons 4 Guide and Rewards Galactic Seasons Guide and Rewards – Season 5,. . Grit teeth - The cooldown of Enrage defense is reduced by 2 seconds when you are attacked. . (A full set of 14 purple augments can cost hundreds of millions of credits. I left this game 1 year ago and now I am back, before I left i was leveing BIOCHEM on my 50 Sorc, the highest level reusable health stim looked like it was worth it back then. X) Armstech Leveling Guide (4. All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use. Artifice is least popular, since crystals and relics are not that relevant, while dyes can make some profit. r/swtor. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Posted March 8, 2021 (edited) Search GTN for the word Adrenal. : Cybertech: Reusable grenades (for Cybertech char. I'll be one of the first people to tell you that something that I am using and sunk time into can be overpowered. Even better, with a high skill level it allows you to craft and USE the endlessly reusable med packs, stims, and adrenals no matter who crafts them. I'm barely level 50, so I plan to switch. This guide will go through. For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). Hord’s Makashi Strike - Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense. Please nerf this crew skill so they don't break perfectly good classes. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. Send them out on Diplomacy missions instead. 3. 0). Biochem, More than 1 toon? Crew Skills. I. I plan on doing rwz and ops at 50-55. By Mysquine January 17,. English. r/Superstonk. Biochem is by far better in 2. I looked around but could not see any posts about if Biochem was going to be fixed or not? I find it very disappointing that the blue is better then the epic. You only need one set of re-usable stims/adrenals/medpacks for all your alts; so the demand for them is limited as well. So as we level this skill up its a insane money pit as we all know. 8k. Second Best Companion for Smuggler: Languss “Guss” Tuno. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. . Posted December 19, 2011. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) TSL. Posted February 2, 2012. The new tactical items are obtained ss you play your game and complete missions, fight in PvP, Flashpoints, Operations or do Daily Missions. And, once you get the schematic for the re-usable med-pac, it is handy on occasion. Biochem - Too many mats >_<. one of my buddies dropped his 400 Synthweaving with two 400 gathering skills so he can pick up Biochem. . Biochem is EXACTLY where it should be right now. Sadly though these epic implants have defense rating & presence on them, con. SWTOR Crew Skills Vendor White-border Materials Guide. Where do I find these? I. All Activity; Home ; English ; Crew Skills ; Either Nerf Biochem. Members. Crew Skills. There are both light and dark missions that give 'supplies' but since the list is somewhat random there are times when you wont have any listed. 2. Hello, I'm maxed 400 in artifice, archeology and treasure hunting. 3. Screen. The Exotech Medpac is now named “Exotech Med Unit. Perks of having choice and randomization in crafting, I guess. You will get a lot of results. Whether that was what BW intended or not, I'm not sure. Missions tend to cost 5 - 10k, and you’ll get 6 - 10 materials from the better missions. Yes. Find the best farming spots for crafting materials in SWTOR. Cyber: droid armor, earpieces (similar to implant), grenades, armoring (armor only mods), mods (armor and/or weapon mods), gadgets like. This new buff to Biochem is very interesting. This change actually makes losing a credit sink. The materials required to craft. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. Here you will learn everything about Crew Skills and all possible combinations! The guide is up-to-date for Patch 7. For example, to make a single stack (6) of Advanced Kyrprax Medpacs requires the following list of raw materials in public test 1. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. 5. 1 patch and they are BOP (binds on pickup). Scavenging Crafting Mats. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. A single use blue healpot costs you ~15 items in mats, for 1 item, the lvl 48 blue healpot use 17 items Ive wasted loads of money trying to get the purple recipes (f. SWTOR has three different types of crew. 8 - 10 AM PST. SWTOR Artifice Crafting Guide. Crew Skills. COMPANION LIST. Expansion. What are the plans to make non-Biochem useful for end-game Ops players? Seems our whole guild converted to Biochem in the last month or two. 3 / 7. Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide; Armormech Crafting Materials Guide;As a biochem in PvP, medpacks count as heals, therefore awarding you the 2. Biochem became a cause of great love and I started trying to get the Advanced Kyrprax Medpac MK-2. The skill tho is really good. Posted December 13, 2011 (edited) I believe they get reusable consumables to help balance Biochem with the other skills which will see a large demand. is just so obviously better. • 5 yr. My question is for our high lv gents (400) You seeing some raid/pvp stims adrenals worth the pain of the first 399 levels?Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Is it a waste to have a 2nd Biochem toon?Companion crew skill increases after each mission or crafting. So we all know they nerfed biochem with the last patch yet again, and with this patch they have now finally fixed the schematic for the exotech. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. cybertech schematic drops in ops are sooooo rare anyways. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOTL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. Followers 0. Whether that was what BW intended or not, I'm not sure. Hi there! So I have one toon (my main) that's a Biochemist; and he's deconstructing the Purple Medpacs (that he made, no other characters on my account even has Biochem); to try and get the Gold Recipe. One could argue that perhaps the reusable gernades from Cybertech are more useful in PvP, but biochem is still dominant over every other profession. 26. JekRander was close. $15 Billion worth of AAA games coming to a GameStop NFT Marketplace near you! There is no other company better situated to onboard the next billion gamers to Web 3 game worlds. g. The vast majority of people who PVE/PVP often have it. Read Guide. Overview. Biochem allows players to create performance enhancing serums and various biological implants. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes. Maybe because your character has studied slicing, they get an automatic +10 to their roll. gather evidence through observation and experimentation. . DIPLOMACY supplies the special materials you will require. r. Then you would need the 2 complementary skills that go with it Archeology and Treasure Hunting. 8.